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Advanced [show]


Peter Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is always cut to a buzz. This violet eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Bellfounder profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Spaulding, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Barkeep uniform. His chestnut hair is braided into rings. He has a dull look in his gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the north. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Wilberforce, Male Human Ranger 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 sp. Fire opal (1200 gp). Jade (160 gp). Fire opal (1200 gp). 1 Minor magic item.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His auburn hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich western family. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: PTSD. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Trym Huxley, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Wymar Axton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Barber father left him crippled. He now spends his time doing works of charity.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Wymar Axton, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 6 (-2)13 (+1)
Skills Intimidation +3, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is black. He has gleaming, smiling hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: Gunter was born in the east. At a young age he loved to build and create. Gunter was born on a far eastern plains where he grew up under the tutelage of his father, an expert Body Guard. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east; and wishes to resurrect an old love

Ideals: Entrepeneur, Philantrophist, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Gunter Dalton, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp.


Social Check DCs

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