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Advanced [show]


Dustin Sherwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has dyed his greying red hair a little too much giving a sharp red color. He has a dull look in his violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has drifted from career to career and currently works as a Miller.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Job, Slave, Nature, Family. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Sherwood, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Gerard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of crossbows on his belt, each one with a sapphire on the hilt. His hair is greying and his face has many wrinkles. This brown eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He became a Priest soon after.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Gerard Ainsworth, Male Human Fighter 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Gilbert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Gilbert Hayhurst, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Stafford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean black cloak covering his clean studded leather. He wears a feathered hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To pay off his debts; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Fearful, Antagonistic. Bonds: Family, Debt. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Raymond Stafford, Male Human Sorcerer 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 14 (+2)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp. Fire opal (1000 gp). Jasper (80 gp). Fire opal (1000 gp).


Social Check DCs


Roland Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan leather gloves, a tan jacket, and tight pants. He has a long auburn beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Professionalism. Flaws: Secretive, Disease, Impulsive. Bonds: Nature. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Roland Chatham, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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