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NPC Generator

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Advanced [show]


Roland Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, blue, dusty cloak. His hair, while still mostly black, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He then took over the family business and is one of the better Layabout for hire.

Motivation: Sabotage a competitor; and he's in love

Ideals: Extrovert, Artistic. Flaws: Secretive. Bonds: Job, Has a crush. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Roland Hayden, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Coral (90 gp). Pink pearl (90 gp). Chalcedony (50 gp).


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Farmer job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Secretive. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

William Staurheim, Male Human Expert 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 12 (+1)17 (+3)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Onyx (30 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears his auburn hair up in a very large beehive style do. He has a dull look in his gray eyes.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Laborer, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy. Bonds: Poor, Job. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Balimaar Stafford, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 15 (+2)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long auburn beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Bertram studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the large cave and found the beat up pickaxe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Joker, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Bertram Roscoe, Male Human Adept 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp.


Social Check DCs


Patrick Darlington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a long, red, dusty cloak. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born to a Banker, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Banker; and he would like to get married and retire

Flaws: Ugly, Depressed. Bonds: Has a crush, Adventurer, Poor. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Patrick Darlington, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 15000 cp.


Social Check DCs

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