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Advanced [show]


Heward Deighton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely violet suit with brown socks and a vest with buckled shoes. His silver hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his deerstalker violet hat.

Personality: A skeptical and narcissistic man, Heward's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: To unite with his sister; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Nature, Family. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Deighton, Male Human Paladin 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Insane, Shy, Mundane. Bonds: Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Gerard Prescott, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Reynard Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, and he perpetually has his mace ready. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Reynard hails from a village terrorized by dire rats. A freak accident while working with his Bather mother left him crippled. Since then, he has sought to make the best of life.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Fighting, Philantrophist, Optimist. Flaws: Disease. Bonds: Enemies. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Ansley, Male Human Cleric 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 140 pp. Freshwater pearl (9 gp). Alexandrite (1200 gp). Smoky quartz (60 gp). Sardonyx (60 gp). Smoky quartz (60 gp). Alexandrite (1200 gp).


Social Check DCs


Percival Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Disease, Addict. Bonds: Immigrant, Adventurer, Nature. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Percival Jacobs, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 8 (-1)17 (+3)
Skills Performance +6, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 10000 cp. Lapis lazuli (4 gp). White opal (800 gp). Banded agate (4 gp). 1 Bullseye lantern. 1 Silver holy symbol.


Social Check DCs


Tim Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered yellow stockings. His skin is fair and his fingers are delicate and long. His auburn hair is cut short. His eyes are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Carter business at a young age. His divine abilities were realized during a raid on his village. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: He feels kind of lost in life; and regain custody of his daughter

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Adventurer, Family. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Tim Warwick, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 18 (+4)11 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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