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Advanced [show]


Kyle Tyndall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and tends to wear a grey poncho over his likewise colored trousers and shirt. His moppish chestnut hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Kyle was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He struck the Marshal job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Disciplined, Persistence. Bonds: Adventurer, Job, Religious. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Kyle Tyndall, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)6 (-2) 16 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Family. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Marley, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Nature +6, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp. White pearl (150 gp). Chalcedony (20 gp). Black pearl (600 gp).


Social Check DCs


Drogo Wheatley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He usually wears his brown robe and has his spear always slung over his shoulder. He has a long brown beard with little hanging trinkets. His blue unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Disease, Emotional, Shy. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Drogo Wheatley, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Bradford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He got into the Banker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Banker job and began his own company from there.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Attractive, Nature, Job. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Bradford, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Hale, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man is generally well dressed albeit a few years behind the times. His tied-back hair is silver. His skin is flawless and his violet eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Hugh Hale, Male Human Warlock 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +0, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs

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