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NPC Generator

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Advanced [show]


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sai always slung over his shoulder. He is physically well-built. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a Architect soon after.

Motivation: He'd like to take his coworkers down a peg; and he's in love

Flaws: PTSD. Bonds: Religious, Attractive, Job, Has a crush. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Percival Cholmondeley, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Raymond Hackney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Rich, Adventurer, In love, Job, Has a crush. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Raymond Hackney, Male Human Monk 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a red and blue robe with the hood down. He wears his hair in dreadlocks. His eyes are brown and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the east. Tim was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Tim Marlee, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 50 pp. Lapis lazuli (4 gp).


Social Check DCs


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear yellow pants and tee shirts. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is compelled to act according to his religious beliefs

Flaws: Insane, Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Lance Graeme, Male Human Druid 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)18 (+4) 13 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Violet garnet (600 gp). Carnelian (20 gp).


Social Check DCs


Roger Marston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). He sports a long blonde beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: He was born at the edge of vast forest. Like his mother and his brother before him, after school he went straight into learning to become a Bricklayer. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Marston, Male Human Druid 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Chrysoprase (80 gp). Rhodochrosite (4 gp). Emerald (500 gp).


Social Check DCs

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