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NPC Generator

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Advanced [show]


Percival Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears an entirely black suit with tan socks and a vest with buckled shoes. He has red hair. He has several tiny sapphire earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Rich, Nature. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Hadleigh, Male Human Druid 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he seems to be bored by most things

Flaws: Ugly, Disease, Hedonist, Mundane. Bonds: Religious. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Ernest Hadlee, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adelard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His white hair is cut short with large spiked bangs in the front. He has several tiny amber earrings on each ear.

Personality: He can speak with the recently deceased. He is obsessed with finding treasure.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and to reunite with his old friends

Ideals: Gifted. Bonds: Rich, Adventurer, Nature, Has a crush. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Adelard Brownrigg, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man prefers to wear brown pants and tee shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south. Patrick was born on a far southern desert where he grew up under the tutelage of his mother, an expert Banker. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Logical. Flaws: Ugly, Racist, Fearful. Bonds: Immigrant. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Chatham, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Aquamarine (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is smooth and relatively long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge

Bonds: Poor, Attractive, Job, Family, Enemies. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Bertram Ansley, Male Human Bard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)17 (+3) 17 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Just what you see.


Social Check DCs

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