Lance Garrick, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is typically in his Ploughman uniform. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his green eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: He has a crush on the local Bounty Hunter; and his spouse's relatives view him with great suspicion
Flaws: Depressed. Bonds: Job, Slave, Family, Has a crush. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 24000 sp. 1 Minor magic item.
Rolf Tenley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He wears his chestnut hair down. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: PTSD. Bonds: Rich, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Hubert Stansfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a custom-built plate barding that's adorned with green lining and desert motifs, and his gloved hand is found clutching a trident. His blonde hair is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.
Personality: He is irascible and easily irritated. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 16th year, his parents were killed by a illithids raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his painting dream.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Religious, Enemies. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 5000 sp. Golden yellow topaz (1300 gp). Rock crystal (70 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has been saving his money to try and buy his brother's freedom.
Motivation: He desires power and/or immortality; and to be a sellsword again
Ideals: Logical. Bonds: Attractive, Job, Poor, Family, Adventurer. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Chad Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has wavy chestnut hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict. Bonds: Rich, Job, Family, Immigrant. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
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