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Advanced [show]


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: An old rival family wants him found; and to be a fortune-teller again

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Gilbert Huxley, Male Human Ranger 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Tindall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear white tank tops with yellow pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Peter Tindall, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Insight +3, Religion +6
Senses Passive Perception 11
Languages Common, Terran, Halfling, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Superior lock. 1 Disguise kit.


Social Check DCs


William Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His black hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.

History: He got into the Scribe business at a young age. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new scribe responsibilities is difficult

Flaws: Addict, Fearful. Bonds: Slave, Attractive, Job, Immigrant. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

William Trowbridge, Male Human Expert 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 7000 sp. Obsidian (13 gp). Deep blue spinel (900 gp). Blue quartz (13 gp). 1 Minor magic item.


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. A gifted student he started as a Barber, but he got bored and became a Masseuse. He now owns his own business.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Poor. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Kyle Birkenhead, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2200 sp. Chrysoberyl (80 gp). Jet (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Anselm Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Religious, Mentor. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Anselm Northcott, Male Human Wizard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 12 (+1)4 (-3)
Skills Arcana +5, Deception +0
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 800 gp. Lapis lazuli (8 gp). White opal (600 gp).


Social Check DCs

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