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NPC Generator

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Advanced [show]


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black tunic with red highlights, and long white pants that bunch up around his shoes. With a patchy brown beard and wild brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with his god.

History: He was born into a rich family. He has had some formal poetry training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Gerald Blyth, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Arcana +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Deep blue spinel (600 gp). Tiger eye turquoise (13 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a drow raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and someone believes him a fraud

Flaws: Hedonist, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Trym Anderton, Male Human Wizard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 8000 sp. Carnelian (20 gp). Aquamarine (1000 gp). Amethyst (160 gp). 1 Minor magic item.


Social Check DCs


Justin Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized opal on his left hand. His blonde hair is long and unkept. He has a dull look in his brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Justin Snowdon, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Richard Thorpe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a violet tunic with white highlights, and long brown pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Richard Thorpe, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 17 (+3)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp. Fiery yellow corundum (1100 gp). Golden yellow topaz (300 gp). Brown-green garnet (70 gp). Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Everard Bradford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Rich, Military. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Bradford, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Antitoxin. 2 Antitoxin.


Social Check DCs

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