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NPC Generator

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Advanced [show]


Reynard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears a tan cloak and cross-gartered pastel stockings. His chestnut hair is unkempt and raggedy. His gray eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the east. One day when Reynard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Reynard was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.

Motivation: An old rival family wants him found.

Flaws: Ugly, Fearful, PTSD. Bonds: Poor, Family. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Ainsworth, Male Human Warrior 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Black star sapphire (1600 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). Smoky quartz (60 gp).


Social Check DCs


Patrick Carlton, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He sports a long chestnut beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Family. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Patrick Carlton, Male Human Warlock 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 2400 sp. Rock crystal (70 gp). Moonstone (70 gp). Malachite (8 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Everard Lindsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey deerstalker hat and grey clothes, he is not a threatening figure. He has styled his silver hair well, parting it to the right. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Body Guard. He is a logical person and will generally grow upset if things defy logic and science.

History: Everard was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Addict. Bonds: Job, Rich, Family. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Everard Lindsey, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp.


Social Check DCs


John Everly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His tied-back hair is brown. His eyes are brown and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. His childhood dream was to be a Navigator, but he was a colossal failure. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

John Everly, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. His long silver hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: The child of a Jeweler, who enjoyed hunting, Bertram was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Bertram Dumph, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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