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NPC Generator

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Advanced [show]


Reynard Webley, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Barrister. His clothes are grease stained in places. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the east. Reynard was born on a far southern island where he grew up under the tutelage of his mother, an expert Barrister. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Reynard Webley, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Lance Springfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He likes to wear red tank tops with tan pants. His red hair is braided into rings. He has hazel eyes and a red hat with a tan feather.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. He worked as a nervous Fletcher and found it very stressful. He has worked as a Fletcher like his father before him.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Military, Job, Religious. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Lance Springfield, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Justice. Bonds: Adventurer, Religious. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Ernest Trowbridge, Male Human Ranger 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 18 (+4)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy green suit and is in decent physical shape. His hair is white and curly. His eyes are gray.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lewis was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Windsor, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)6 (-2) 11 (+0)11 (+0)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a brown costume with the symbols of the four houses of cards on his torso. He is bald on top and has large chestnut tufts of hair around his ears. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Hunter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

John Barclay, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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