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Advanced [show]


Kyle Tyndall, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Attractive. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Kyle Tyndall, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp. 2 Tanglefoot bags.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports green clothing, slightly heavier than average wear. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Flaws: Ugly, Insane, Secretive. Bonds: Guardian, Immigrant. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Gerald Dumph, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 800 sp. 1 Smokesticks. 4 Antitoxin. 1 Smokesticks.


Social Check DCs


Everard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries a battered scimitar and tarnished whip as well. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Everard's homeland. Everard decided to take the middle way and become a bodyguard. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Everard Carlyle, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 5000 sp. Malachite (13 gp). Iolite (60 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His brown hair is thinning but still full. He has gleaming, smiling green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Adelard Winthrop, Male Human Barbarian 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Gerald Thackeray, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. He has hazel eyes.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Shipwright, Gerald learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 4 years.

Motivation: He's attracted to the PC.

Ideals: Justice, Entrepeneur. Bonds: Has a crush, Job. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Gerald Thackeray, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs

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