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Advanced [show]


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears an entirely blue suit with pastel socks and a vest with buckled shoes. His hair is blonde and curly. His blue eyes peer out from beneath his top blue hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, In love, Rich. Occupation: Guard

Voice: French accent

Attributes [hide]

Gerald Gladstone, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Ploughman uniform. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Adelard was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Antagonistic. Bonds: Job, Attractive, Family, Religious. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Adelard Mitchell, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Red garnet (70 gp). Golden pearl (70 gp). Tiger eye turquoise (4 gp). 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs


Conrad Law, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries clubs. With a patchy golden beard and wild golden hair. He wears an eyepatch.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Adventurer, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a adventurer again

Ideals: Fighting. Flaws: Ugly, Hedonist, Disease. Bonds: Poor, Job. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Conrad Law, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)8 (-1) 13 (+1)11 (+0)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tight fitting blue shirt and pants. He is an epitome of beauty. His golden hair is knotted and matted. This blue eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He has all his life been fascinated with poetry.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Pacifist, Artistic, Fighting. Bonds: Attractive, Rich. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Ernest Whitby, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Disguise kit.


Social Check DCs


John Blythe, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. His black hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the large cave and found the beat up shortbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Attractive, Nature, Immigrant. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

John Blythe, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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