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NPC Generator

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Advanced [show]


Odo Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Gifted. Bonds: Rich, Religious, Immigrant. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Odo Marlowe, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Athletics +6, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Spalding, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man dresses like a well dressed Sculptor does. His hair is long and white with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has several tiny topaz earrings on each ear.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 15 years.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Rich, Immigrant. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Bertram Spalding, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear tan clothing when he does not wear armor. His black hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He left for the north, certain he would find work there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Immigrant, Religious, Job. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Wheatley, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Roger Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears black painted combat armor at almost all times. His black hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Roger was born the youngest of three triplets. One day when Roger was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Roger was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Athletic, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Roger Fidget, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 14000 cp.


Social Check DCs


Godfrey Harley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Godfrey Harley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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