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Kody Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is matted, messy, and big. His amber eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of illithids once and for all.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions.

Flaws: Ugly. Bonds: Guardian, Enemies, Religious. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Kody Royal, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roger Prescott, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears professional attire. He has red hair. His brown eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Roger Prescott, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 31000 sp.


Social Check DCs


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Scribe. He has a slight overbite and is overall scrawny. His white hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Nature, Debt. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Diggory Law, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points -5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 5 (-3)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Jet (80 gp). Fiery yellow corundum (500 gp). Banded agate (7 gp). Red spinel (80 gp). 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.


Social Check DCs


Solomon Ansley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear brown pants and tee shirts. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are a pleasant gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast plains. He helped his mother out around the business and became quite the natural. He was granted druidic powers by his dying brother.

Motivation: To be a Fletcher again; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Solomon Ansley, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Blue quartz (10 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Heward Alby, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, white shirt, and brown tie. He is muscular with a powerful set of arms. He keeps his brown hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: The child of a Laborer, who enjoyed hunting, Heward was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and doesn't want to be a barrister and was forced into it by his family

Ideals: Joker. Flaws: Selfish. Bonds: Nature, Family. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Heward Alby, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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