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NPC Generator

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Advanced [show]


Adam Remington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in blue turtlenecks beneath a pastel coat with brown slacks. His brown hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Weaver.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Athletic. Bonds: Attractive, Job, Military, Adventurer. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Adam Remington, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Giant
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +4

Possessions: 800 gp. A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin white vertical stripes and pastel pants. He carries with him a set of greatswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His eyes are a pleasant blue.

Personality: Eccentric and domineering, Everard will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the large cave and found the beat up greatsword and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Everard Kirby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy red suit. His blonde hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.

History: Percival was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Guard.

Motivation: He uses money and sex appeal to get what he needs; and many illithids want him driven away

Flaws: Disease. Bonds: Attractive, Enemies, Slave, Job, Rich. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Percival Gracey, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Solomon Chester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He likes to wear ponchos typically of a light blue in addition to tight pants. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Miller for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Joker. Bonds: Religious, Mentor, Job, Enemies. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Chester, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Bertram Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Bather. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Bertram will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Bather. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Bertram Carlisle, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Athletics +1, History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Onyx (20 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs

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