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NPC Generator

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Advanced [show]


Clerebold Tindall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears baggy tan pantaloons and a white scarf. He has a hunchback. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Slave. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Clerebold Tindall, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 gp.


Social Check DCs


Clerebold Hadley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean green cloak covering his clean studded leather. He is bald on top and has large white tufts of hair around his ears. His eyes, though not visible through his cowl, are green.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Clerebold was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He now owns his own business.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Hadley, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Stanton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, yellow cloak. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Butcher, Ralf learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Ideals: Philantrophist, Justice. Bonds: Job, Religious. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Ralf Stanton, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2300 sp.


Social Check DCs


Roland Bing, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His chestnut hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: To be a Bather again; and wants to open a new tavern

Flaws: Antagonistic, Secretive. Bonds: Nature, Immigrant, Job. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Roland Bing, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 14 (+2)4 (-3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 90 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Roscoe, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is cut short. He has gray eyes.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Theodoric Roscoe, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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