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NPC Generator

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Advanced [show]


Cory Deighton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears green leather gloves, a green jacket, and tight pants. His white hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Cory Deighton, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)10 (+0) 18 (+4)11 (+0)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a fancy brown suit, and his gloved hand is found clutching a warhammer. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Healer business at a young age. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Many brigands want him driven away; and money/treasure

Flaws: Cynical, Antagonistic. Bonds: Attractive, Job, Rich, Enemies. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Trym Trollope, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his auburn hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A powerful necromancer made him what he is. He has had some formal singing training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Athletic, Impeccable, Artistic. Bonds: Adventurer, Mentor. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Easton, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Elven, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Alex Shelly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean black cloak covering his clean studded leather and is in decent physical shape. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Joker. Flaws: PTSD, Secretive. Bonds: Rich, Enemies. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Alex Shelly, Male Human Rogue 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. Aquamarine (1400 gp). Obsidian (8 gp). Red-brown spinel (130 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown shirt with thin violet vertical stripes and green pants. His golden hair is greasy and uncared for. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Nature, Slave. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

John Wedgwood, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1800 sp.


Social Check DCs

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