Bernard Easton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing, and is pretty ugly. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the south, certain he would find work there.
Motivation: Revenge; and a deep hatred of gnolls
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Immigrant. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 33000 sp.
John Marlowe, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears just a white suit. His black hair, when down, is lengthy. His thin eyebrows rest above his beady blue eyes.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: John was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sage. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1 Tanglefoot bags. 1 Holy water. 8 Acid flasks.
Odo Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a tan and pastel robe with the hood down. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of illithids once and for all.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. Days after completing his studies, news broke out that his hometown was attacked by illithids. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Gifted. Bonds: Attractive, Enemies, Religious. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 30000 cp. Peridot (60 gp).
Hugh Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and brown robe with the hood down. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.
History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 90 pp. 1 Minor magic item.
Wymar Beitz, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length silver hair. He has gleaming, smiling amber eyes.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Rich, Religious. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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