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Advanced [show]


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting tan shirt and pants. He is bald on top and has large red tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane, Addict. Bonds: Poor, Job. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Anselm Barney, Male Human Warrior 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 14 (+2)5 (-3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 900 gp. Moss agate (13 gp). Azurite (13 gp). Moss agate (13 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Tyndall, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he tends to wear a large blue jacket. His silver hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of dire rats once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Enemies, Family. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Tyndall, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Hematite (15 gp). Deep blue spinel (500 gp). Rhodochrosite (15 gp).


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a green scarf. His Stetson hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Logical, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Bertram Bentley, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His hair is chestnut and very short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Immigrant, Family. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Blankley, Male Human Wizard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp.


Social Check DCs


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is cut close to his head. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Reynard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Enemies, Slave. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Reynard Tatum, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp.


Social Check DCs

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