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Advanced [show]


Alex Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Alex Gentry, Male Human Fighter 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Jade (160 gp).


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple brown line shooting up and back down, and carries longbows. His chestnut hair is cut short. His eyes are a pleasant green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Family. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Bertram Southey, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 6000 sp. Amber (70 gp). 1 Minor magic item.


Social Check DCs


Adelard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Extrovert, Joker. Bonds: Rich. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Adelard Tewksbury, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 8 (-1)8 (-1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Henry Morton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and he's looking for his big break

Ideals: Joker. Flaws: Depressed, Fearful. Bonds: Military, Adventurer. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Morton, Male Human Druid 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp.


Social Check DCs


Charles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Job. Occupation: Marshal

Voice: American accent

Attributes [hide]

Charles Wordsworth, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Just what you see.


Social Check DCs

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