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NPC Generator

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Advanced [show]


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. His hair is short and brown. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has worked as a Assassin like his mother before him.

Motivation: Expand his business.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Ashley, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His hair is brown, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Justice. Bonds: Immigrant, Attractive. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Alexandre Kenley, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Hubert Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the west; and wishes to resurrect an old love

Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Mentor, Nature. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Hubert Tickle, Male Human Druid 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Just what you see.


Social Check DCs


Odo Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his warhammer ready. He has a small bristly mustache and wavy golden hair. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Religious, Rich. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Odo Haley, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 16 (+3)12 (+1)
Skills Nature +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Cory Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is slicked back into a classic pompadour. His eyes are blue and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Cory hails from a village terrorized by goblins. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins.

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Adventurer. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Cory Cromwell, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)18 (+4)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. Violet garnet (500 gp). Hematite (15 gp). Alexandrite (500 gp).


Social Check DCs

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