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Advanced [show]


Gerald Northcott, Male Human [Permalink]

Personal [hide]

Description: This western man wears an entirely black suit with white socks and a vest with buckled shoes. His clothes are grease stained in places. His hair is silver and curly. His green eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Fighting. Bonds: Poor, Immigrant, Religious. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Gerald Northcott, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 5 (-3)14 (+2) 8 (-1)18 (+4)
Skills Nature +4, Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Nature, Immigrant. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Drogo Marleigh, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)8 (-1) 13 (+1)5 (-3)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears red trousers with blue and white striped suspenders. He wears various colorful collared shirts. His red hair is still thick. This amber eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Thomas studied abroad. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Optimist, Gifted. Flaws: Impulsive, Fearful. Bonds: Job. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Thomas Denholm, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, constantly wearing a blue suit, grey shirt, and white tie, marred by beers. His golden hair and beard is wavy and long. This gray eyed southerner is not easily forgotten.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of illithids.

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Aldous Ansley, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Rhodochrosite (16 gp). Black pearl (900 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Greedy, Antagonistic. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Gunter Everly, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Sapphire pendant on gold chain (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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