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Advanced [show]


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He has wavy white hair. His eyes are hazel and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: He was raised in a plains tribe. A freak accident while working with his Mercenary mother left him crippled. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Gifted. Flaws: Disease. Bonds: Nature, Family, Job. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Aldous Denholm, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Stapleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Gifted, Fighting. Flaws: Sensitive. Bonds: Adventurer, Has a crush. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Stapleton, Male Human Ranger 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Gunter Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Glassblower. His blonde hair is heavily combed to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: Gunter was born in the east. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Philantrophist, Professionalism, Persistence. Bonds: In love, Has a crush. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Gunter Rutherford, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Performance +0, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Frederick Gyula, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean grey cloak covering his clean studded leather. His hair is blonde and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the north. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy; and to protect his home

Ideals: Pacifist. Bonds: In love, Adventurer, Guardian, Rich. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Frederick Gyula, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright black suits and hats. He has shaved his head bald. His half smiles and brown eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Gerard Coombs, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Golden yellow topaz (700 gp). Jade (60 gp). Coral (60 gp). Red-brown spinel (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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