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Advanced [show]


Geoffrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. His blonde hair is styled in orderly dreadlocks. He has amber eyes and a violet hat with a tan feather.

Personality: This man loves painting and to teach people painting more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to be a layabout again

Ideals: Artistic, Professionalism, Gifted. Bonds: Nature. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Geoffrey Marleigh, Male Human Wizard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp. Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears black painted combat armor at almost all times. His brown hair is lengthy and is close to two feet long. He has violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Barkeep, but he got bored and became a Painter. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Forgetful. Bonds: Immigrant, Job. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Raymond Barlow, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)7 (-2) 18 (+4)9 (-1)
Skills Intimidation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Aquamarine (200 gp). Red-brown spinel (150 gp). Chrysoprase (80 gp).


Social Check DCs


Gomory Landon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with feathered hat. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He has achieved small success as a Interpreter.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Gomory Landon, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Frederick Gladstone, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the large cave and found the beat up lance and armor he uses now. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Job, Military, Nature. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Frederick Gladstone, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Wheatley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. His hair is chestnut and very short. His blue eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Justice. Bonds: Guardian, Military. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Randal Wheatley, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 6 (-2)10 (+0)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs

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