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NPC Generator

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Advanced [show]


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is auburn and curly. He wears a mask on his face.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Anselm took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and many goblins want him driven away

Ideals: Athletic, Gifted. Flaws: Depressed, Lazy, Ugly. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Anselm Ramsay, Male Human Aristocrat 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy grey suit. He has a long black beard with little hanging trinkets. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Heward Denholm, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)7 (-2) 14 (+2)17 (+3)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Henry Tyndall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a sword. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are blue.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his singing dream.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Job, Nature. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Henry Tyndall, Male Human Paladin 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp. Alexandrite (500 gp). Malachite (14 gp). Banded agate (14 gp). Violet garnet (500 gp). Violet garnet (500 gp). Black pearl (500 gp). Black star sapphire (600 gp).


Social Check DCs


Frederick Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is cut close to his head. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.

History: Frederick was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious, Family. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Rylan, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)6 (-2) 6 (-2)17 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Masterwork studded leather.


Social Check DCs


Lance Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his halberd. His brown hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a barber and was forced into it by his family

Ideals: Optimist. Bonds: Attractive, Family, Adventurer. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Lance Kitchur, Male Human Adept 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 17 (+3)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1000 gp. Aquamarine (200 gp). Onyx (70 gp). Lapis lazuli (15 gp). Smoky quartz (70 gp). Onyx (70 gp). Hematite (15 gp). Azurite (15 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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