Lewis Moreno, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish golden hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He now mingles about in high society.
Motivation: Further expansion of business; and to pay off his debts
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job, Debt. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Bertram Winthrop, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dark leathers with embroidery. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Flaws: Ugly, Impulsive. Bonds: Family, Military. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 3100 sp.
Gerald Payton, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His golden hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised by priests from a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Smoky quartz (40 gp). Onyx (40 gp). Moss agate (6 gp). 1 Minor magic item.
Chad Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His blonde hair is cut short. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Barkeep in town.
History: He comes from a rich northern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to clean up the streets
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Rich, Guardian. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Nibley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ralf hails from a village terrorized by illithids. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Revenge.
Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Enemies, Family. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Halfling, Draconic, Auran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: Lapis lazuli (12 gp). Alexandrite (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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