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NPC Generator

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Advanced [show]


Guy Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Adventurer. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Nature, Slave, Adventurer. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Guy Everleigh, Male Human Druid 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)7 (-2) 13 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Tourmaline (60 gp). Azurite (12 gp). Azurite (12 gp). Deep blue spinel (1500 gp).


Social Check DCs


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars, and a wedding ring on his left hand. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Gifted. Bonds: In love, Enemies, Rich, Attractive. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Balimaar Benson, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears bulky tan painted plate armor. He wears a colorful flower in his chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sculptor job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

William Dalton, Male Human Expert 10
Medium (5'1") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 10 (+0)6 (-2)
Skills Intimidation +2, Survival +4
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Miles Reid, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black coat over a yellow low-cut shirt, and a broad hat upon his head. His hair is long and auburn with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Miles was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Hedonist, Addict. Bonds: Attractive, Mentor, Rich. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Miles Reid, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He carries with him a set of falchions, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Bookbinder, who enjoyed hunting, Hubert was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Hubert Barlow, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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