Rolf Upton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey wide-brimmed hat and grey clothes. He keeps his silver hair in a pixie cut. His eyes are violet and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Navigator like his mother before him.
Motivation: He's repulsed by the PC; and sabotage a competitor
Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Chrysoberyl (70 gp). White pearl (70 gp). Red garnet (70 gp).
Ralf Camden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large blonde tufts of hair around his ears. His eyes are amber and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Ainsley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small island village. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion
Flaws: Insomniac, Addict. Bonds: Immigrant, Nature, Adventurer. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Citrine (70 gp). 1 Minor magic item.
Don Merton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple white robe with pastel stripes complete with hood. His hair is silver, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of brigands once and for all.
History: Gifted from a young age, Don studied abroad. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by brigands. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Carved bone or ivory statuette (30 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Anthony Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is thinning but still full. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Anthony studied abroad. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Hedonist, Antagonistic. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Carnelian (20 gp). Tourmaline (70 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
