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NPC Generator

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Advanced [show]


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his golden hair up in a very large beehive style do. His fierce green eyes like to dwell on things.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.

History: Don was raised in a hard working conservative environment. A freak accident while working with his Map Maker father left him crippled. He now owns his own business.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new roofer responsibilities is difficult

Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Don Enfield, Male Human Druid 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 13 (+1)6 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Marlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He wears his white hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing music.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has achieved small success as a Performer.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Heward Marlee, Male Human Commoner 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)7 (-2) 18 (+4)10 (+0)
Skills Acrobatics +6, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Soames, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He wants to get laid.

Ideals: Justice, Philantrophist. Bonds: Attractive, Poor. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Soames, Male Human Ranger 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 23 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Ainsley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green armored body suit, with a simple red line shooting up and back down. His blonde hair is singed and shortened. This brown eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: Born to a Navigator, his mother struggled to pay the bills. He worked as a nervous Sage and found it very stressful. He became a Sage soon after.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Lazy. Bonds: Poor, Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Alexandre Ainsley, Male Human Rogue 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Henry Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown cloak and cross-gartered black stockings. His red hair is styled in orderly dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Henry Berkeley, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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