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NPC Generator

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Advanced [show]


Aldous Tatum, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his yellow robe. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Beggar, Aldous learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Job, In love. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Aldous Tatum, Male Human Fighter 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 sp. Large well-done wool tapestry (200 gp). A roughly beaten golden orb (150 gp). Silver ewer (60 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He wears his chestnut hair down. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: This man loves poetry and to teach people poetry more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Tim Harrington, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Aldous Elton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a blue and green robe with the hood down. He is bald on top and has large white tufts of hair around his ears. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Religious. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Aldous Elton, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Smoky quartz (20 gp). Zircon (20 gp). Smoky quartz (20 gp).


Social Check DCs


Percival Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered white stockings. His red hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small mountains village. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Sherwood, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Black pearl (500 gp). 1 Masterwork Heavy steel shield. 1 Full Plate.


Social Check DCs


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is lengthy. He has several tiny topaz earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: The child of a Adventurer, who enjoyed hunting, Norman was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Selfish. Bonds: Rich, Nature, Slave. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Norman Beitz, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp.


Social Check DCs

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