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NPC Generator

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Advanced [show]


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Arnold will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Sellsword, who enjoyed hunting, Arnold was taken on many hunting expeditions. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Mitchell, Male Human Rogue 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 12 (+1)7 (-2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp. Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Ernest Melancon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Ernest Melancon, Male Human Expert 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple red robe with white stripes complete with hood. His golden hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Cory Eastaughffe, Male Human Commoner 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points -6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1000 gp. Black star sapphire (1100 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of warhammers on his belt, each one with a aquamarine on the hilt. His brown hair is thinning but still full. His eyes are green.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adam took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Gifted. Flaws: Insane, Impulsive. Bonds: Enemies. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Adam Blyth, Male Human Aristocrat 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 18 (+4)10 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. Tourmaline (70 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Hayley, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. He has wavy silver hair. He has blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Hayley, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. White opal (800 gp). Zircon (40 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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