Theobald Wallace, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length white hair. His eyes are a pleasant brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Roofer, who enjoyed hunting, Theobald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes him a fraud; and many orcs want him driven away
Ideals: Joker. Flaws: Racist. Bonds: Nature, Has a crush, Enemies. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 21000 cp. 1 Minor magic item.
Nicholas Melancon, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Nicholas began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Raymond Nash, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his golden hair well, parting it to the right. He has several tiny aquamarine earrings on each ear.
Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Raymond is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and doesn't want to be a assassin and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Lewis Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears tan trousers with black and tan striped suspenders. He wears various colorful collared shirts. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a tan hat with a black feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Lewis was born with his father's beautiful face. Lewis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Fire opal pendant on a fine gold chain (700 gp).
Gomory Rayden, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear yellow pants and tee shirts, and sports empty pouches on his belt. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Gomory studied abroad. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Guardian, Rich. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 900 sp. 1 Masterwork Common Melee.
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