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NPC Generator

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Advanced [show]


Alex Hadlee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with deerstalker hat. His red hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: Alex was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Alex Hadlee, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Roger Fawcett, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean black cloak covering his clean studded leather. He keeps his long silver hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Laborer profession.

History: Born to a Laborer, his father struggled to pay the bills. His childhood dream was to be a Laborer, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and sabotage a competitor

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Roger Fawcett, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Shane Tickle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and to reunite with his absent father

Flaws: Selfish, Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Tickle, Male Human Aristocrat 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 30 pp. Aquamarine (1400 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Freshwater pearl (4 gp). Black opal (600 gp).


Social Check DCs


Manfred Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Manfred studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Manfred Ryland, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs


Odo Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow cloak and cross-gartered grey stockings. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born to a Unemployed, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and to get a good night's sleep

Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Family, Poor. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Odo Berkeley, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Brown-green garnet (140 gp). Carnelian (70 gp). 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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