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NPC Generator

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Advanced [show]


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a yellow and brown handkerchief worn on his right side, he is not a threatening figure. He has a red handlebar mustache and slicked back red hair. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant, Adventurer, Rich. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Godfrey Staurheim, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)14 (+2) 11 (+0)9 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Gilbert Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears brown painted combat armor at almost all times. His black hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Gilbert Trowbridge, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dustin Alton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Dustin was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Artistic, Persistence, Gifted. Bonds: Attractive, Family. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Dustin Alton, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 18 (+4)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 14
Languages Common, Draconic, Abyssal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Balimaar Asheton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes, and sports empty pouches on his belt. His hair is black and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small plains village. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Attractive, Nature, Adventurer, Enemies, Rich. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Balimaar Asheton, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gomory Van Es, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Scribe, who enjoyed hunting, Gomory was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his painting dream.

Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Gomory Van Es, Male Human Adept 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 13 (+1)8 (-1)
Skills History +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Red spinel (50 gp).


Social Check DCs

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