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NPC Generator

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Advanced [show]


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple grey robe with yellow stripes complete with hood. He wears his auburn hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Ploughman, Wymar learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Shy, Fearful, Antagonistic. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Heiser, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Acrobatics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, blue shirt, and pastel tie, and he perpetually has his shield ready. He has a small bristly mustache and wavy white hair. He has a dull look in his hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Gerard Graham, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

John Marley, Male Human Commoner 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Alston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is lengthy and is close to two feet long. He has gray eyes and a blue hat with a white feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker. Bonds: Attractive, Poor, Adventurer, Mentor. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Alston, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Reynard Roscoe, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: His father raised him in a mountain cabin. After coming to the age of reason, Reynard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Gifted. Bonds: Immigrant, Job, Nature, Family. Occupation: Barber

Voice: American accent

Attributes [hide]

Reynard Roscoe, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Amethyst (140 gp). Coral (140 gp). Jade (140 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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