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Advanced [show]


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. Everard was born on a far northern island where he grew up under the tutelage of his mother, an expert Bricklayer. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and he wants revenge against illithids

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Enemies, Immigrant. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Garfield, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and to be a sculptor again

Ideals: Fighting, Artistic, Joker, Entrepeneur. Bonds: Job, Religious. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Theobald Altham, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Percival Webley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Percival Webley, Male Human Wizard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 30000 cp. Red garnet (110 gp). Rich purple corundum (800 gp).


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a hunchback. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Depressed. Bonds: Family, Rich, Enemies. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Drogo Branson, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Blue sapphire (700 gp).


Social Check DCs


Heward Vance, Male Human [Permalink]

Personal [hide]

Description: This man sports blue clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Spice Merchant and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Heward Vance, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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