Balimaar Perry, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he is dressed in an above average manner. His auburn hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.
History: Born in the west to a Navigator, Balimaar learned a great deal about his father's area of expertise. He worked as a nervous Navigator and found it very stressful. He has since lost track of the people in his past.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to unite with his brother
Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Job, Family. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp.
Justin Gracey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, yellow, dusty cloak. He wears a top hat to cover his moderate length auburn hair. His thin eyebrows rest above his beady violet eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He now mingles about in high society.
Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Family. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Chrysoberyl (70 gp). Lapis lazuli (7 gp).
Justin Brandon, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He sports a flattop hair cut. He has hazel eyes.
Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Justin was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Has a crush. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: Red garnet (160 gp). Pink pearl (160 gp). Bloodstone (60 gp). Deep blue spinel (500 gp). 1 Minor magic item.
Bertram Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He wears a colorful flower in his red hair. He has a dull look in his gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious, Adventurer. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 39000 sp. Blue sapphire (800 gp). 1 Minor magic item.
Roland Northcott, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He usually wears his black robe and has his scimitar always slung over his shoulder, marred by sweets. His auburn hair is lengthy and is close to two feet long. His eyes are gray and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Locksmith.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
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