Theodoric Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze. He is bald on top and has large blonde tufts of hair around his ears. His brown unseeing eyes seem to look past you.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Adventurer profession.
History: He was born into a rich family. He was an apprentice working in his mother's forge. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to be a adventurer again
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp.
Simon Cromwell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is drawn into a tight pony tail with a clover scrunchie. He has amber eyes and a black hat with a red feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.
History: The child of southern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has never given up on his singing dream.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Bonds: Job, Religious, Immigrant. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 22 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Randal Altham, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Extrovert, Opinionated. Flaws: Antagonistic. Bonds: Rich. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 800 gp. Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His hair is cut close to his head. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 5 years old his parents immigrated from the west. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and human compassion
Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Immigrant. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Just what you see.
Chad Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a long silver beard with little hanging trinkets. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. His arcane abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Retire the richest man in the west; and money/treasure
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp. Chalcedony (80 gp). Jasper (80 gp). 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!

