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NPC Generator

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Advanced [show]


Alex Landon, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his scimitar always slung over his shoulder. His chestnut hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Alex wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich southern family. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Rich, Immigrant. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Landon, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)9 (-1) 15 (+2)15 (+2)
Skills Athletics +1, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Gunter Woods, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy red pantaloons and a violet scarf, and sports empty pouches on his belt. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.

History: He was born in the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Immigrant, Adventurer. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Gunter Woods, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Thornton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish silver hair is in a traditional bowl cut. He has blue eyes.

Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Theodoric studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: To be a Soapmaker again; and sabotage a competitor

Ideals: Opinionated, Gifted. Bonds: Rich, Job. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Theodoric Thornton, Male Human Expert 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Arcana +5, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Hematite (6 gp). Sardonyx (60 gp). Alexandrite (500 gp).


Social Check DCs


Lance Ashton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and an old rival family wants him found

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Lance Ashton, Male Human Druid 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp. Sapphire pendant on gold chain (1200 gp). Fire opal pendant on a fine gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts, and carries tridents. He has a small bristly mustache and wavy brown hair. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anselm was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up trident and armor he uses now. He has achieved small success as a Bellfounder.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and further expansion of business

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Anselm Peyton, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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