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NPC Generator

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Advanced [show]


Ernest Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood, and he perpetually has his scythe ready. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: Born in the south to a Priest, Ernest learned a great deal about his mother's area of expertise. A gifted student he started as a Banker, but he got bored and became a Priest. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Langston, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 8 (-1)5 (-3)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Adelard Badger, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. His long auburn hair reaches down to his waist. His fierce violet eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Religious, Adventurer. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Adelard Badger, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear red clothing when he does not wear armor. He has a very tight haircut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: To protect his home; and to clean up the streets

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Family, Guardian. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Roger Staurheim, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills History +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. Rose (60 gp). Bloodstone (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Thornton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears silk and lounges about seductively. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a slaver, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Manfred Thornton, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Athletics +7, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +1

Possessions: 600 gp.


Social Check DCs


Theobald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Theobald Birkenhead, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs

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