Gilbert Weld, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He keeps his golden hair in a flapper bob. His eyes are amber and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Dilettante business at a young age. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He became a Dilettante soon after.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Raymond Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Layabout does. He wears a broad hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small desert village. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Layabout job and began his own company from there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Disciplined, Joker. Bonds: Job, Nature, Adventurer. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Crowbar. 1 Disguise kit.
Gomory Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries greataxes. His golden hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his deerstalker pastel hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Job. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Dustin Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries greataxes. He has a very tight haircut. His eyes are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: Dustin was born with his mother's beautiful face. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets
Ideals: Fighting, Logical. Bonds: Poor, Guardian, Attractive, Slave. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
Possessions: 8000 sp. Violet garnet (400 gp). 1 Minor magic item.
Anthony Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered pickaxe and tarnished monstrous two handed axe as well. His hair is always cut to a buzz. His skin is flawless and his blue eyes scan people very quickly.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Anthony was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Attractive, Family. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll, Goblin, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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