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Advanced [show]


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. His red hair is smooth and relatively long. He has several tiny jet earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To find somewhere to settle down; and he is content

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Gomory Eastaughffe, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Carlton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kody took refuge in the large cave and found the beat up warhammer and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Detective again; and expand his business

Flaws: Addict, Shy, Antagonistic. Bonds: Job, Nature. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Kody Carlton, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1400 sp.


Social Check DCs


Theodoric Branson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his green eyes.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Theodoric Branson, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: Just what you see.


Social Check DCs


Aldous Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His hair is red and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: He was born in the west. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Shy, Insane. Bonds: Attractive, Immigrant, Slave. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Aldous Kenley, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gunter Clapham, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. His hair is long and black with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: Gunter was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Religious. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Gunter Clapham, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 3 Smokesticks. 3 Thunderstones. 3 Acid flasks.


Social Check DCs

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