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NPC Generator

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Advanced [show]


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Guardian, Job, Rich. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Dalton, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Job, Immigrant. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Quinton, Male Human Warrior 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)18 (+4) 8 (-1)13 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Auran, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 9000 sp. Red spinel (90 gp).


Social Check DCs


Trym Budd, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears white leather gloves, a white jacket, and tight pants. He has a long white beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Trym Budd, Male Human Monk 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Manfred Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in violet turtlenecks beneath a blue coat with brown slacks. His silver hair is long and unkept. His amber eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: The child of a Map Maker, who enjoyed hunting, Manfred was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Winthrop, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roger Merton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered ceremonial dagger and tarnished monstrous two handed axe as well. His chestnut hair is thinning but still full. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: When he was but 4 years old his parents immigrated from the north. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Immigrant, Nature, Adventurer. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Roger Merton, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Arcana +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Moonstone (30 gp). Red-brown spinel (80 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs

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