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NPC Generator

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Advanced [show]


Frederick Clayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Frederick Clayden, Male Human Warrior 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Black velvet mask with numerous citrines (80 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Kirby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a violet armored body suit, with a simple tan line shooting up and back down. His hair is always cut to a buzz. His thin eyebrows rest above his beady green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Thomas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Thomas Kirby, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 4 (-3)14 (+2)
Skills History +2, Stealth +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. Obsidian (5 gp). Zircon (60 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his blonde hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and doesn't want to be a detective and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Detective

Voice: Stutters

Attributes [hide]

Anthony Staurheim, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Jade (80 gp).


Social Check DCs


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears silk and lounges about seductively, and his gloved hand is found clutching a bow. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Copeland, Male Human Wizard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Nature +6, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: Just what you see.


Social Check DCs


Balimaar Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tattered old clothes. He has a very tight haircut. This green eyed northerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Balimaar Shipley, Male Human Adept 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp.


Social Check DCs

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