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NPC Generator

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Advanced [show]


Simon Haley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his longbow. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He got into the Roofer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Navigator again; and many gnolls want him driven away

Ideals: Athletic. Flaws: Insane. Bonds: Job, Enemies. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Simon Haley, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 16000 cp. Deep green spinel (50 gp). Red garnet (50 gp).


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of dire rats once and for all.

History: He got into the Interpreter business at a young age. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and a deep hatred of dire rats

Flaws: Disease. Bonds: Immigrant, Attractive, Enemies, Job. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Ernest Kirby, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Richard Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears blue trousers with black and blue striped suspenders. He wears various colorful collared shirts. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Military. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Richard Trollope, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his golden hair in a flapper bob. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: Gifted from a young age, Ernest studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Ernest Dumph, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Sleight of Hand -1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 30000 sp. 4 Tanglefoot bags. 2 Smokesticks. 4 Thunderstones.


Social Check DCs


Wymar Asheton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His golden hair is heavily combed to the right. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer, Rich. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Asheton, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. Star rose quartz (70 gp).


Social Check DCs

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