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NPC Generator

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Trym Home, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is renowned for his bright grey suits and hats. His skin is also unnaturally pale. His chestnut hair is cut short with large spiked bangs in the front. He has amber eyes and a grey hat with a brown feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the north. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Enemies. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Trym Home, Male Human Bard 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40000 cp. Red-brown spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. This gray eyed easterner is not easily forgotten.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gerard was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Extrovert, Optimist, Persistence. Bonds: Job. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Watson, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 14 (+2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1700 sp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Roland Gladstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He wears a colorful flower in his silver hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Beggar, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Bonds: Poor, Attractive, Family, Nature, Job. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Gladstone, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 7000 cp. Jet (70 gp).


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly golden, has prominent grey streaks. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his music dream.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Trym Kensley, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to pay off his debts

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Irish accent

Attributes [hide]

John Kitchur, Male Human Aristocrat 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)13 (+1) 9 (-1)6 (-2)
Skills Arcana +4, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 5000 sp. Tiger eye turquoise (7 gp). White opal (1100 gp). Red-brown spinel (110 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs

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