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NPC Generator

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Advanced [show]


Shane Southey, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a red and blue handkerchief worn on his right side. His brown hair is still thick. His brown eyes dart from person to person.

Personality: Eccentric and domineering, Shane will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he would like to get married and retire

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Has a crush, Rich, Slave. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Shane Southey, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Emerald (1500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Kenley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man typically wears white cloth garments or leather armor. He has blonde hair. This hazel eyed northerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.

History: Diggory was born with his father's beautiful face. In his 18th year, his parents were killed by a illithids raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Diggory Kenley, Male Human Warlock 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 4 (-3)10 (+0) 10 (+0)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Blue sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with black pants. His deerstalker hat is riddled with cuts and holes. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Henry was born in the north. At a young age he loved to build and create. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Henry Eastaughffe, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 9 (-1)17 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He carries with him a set of flails on his belt, each one with a aquamarine on the hilt. He has wavy black hair. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Antagonistic, Ugly. Bonds: Immigrant. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Lewis Gracey, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)6 (-2) 8 (-1)16 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Charles Graham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. He has silver hair. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his mother.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Insomniac, Disease, Mundane. Bonds: Military. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Charles Graham, Male Human Adept 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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