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NPC Generator

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Advanced [show]


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a longbow. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He inherited the family business which he has now maintained for 2 years.

Motivation: To clean up the streets; and wants to open a new tavern

Flaws: Shy. Bonds: Adventurer, Job, Guardian. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Gerald Hartford, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His long blonde hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Military. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Garrick, Male Human Druid 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10 pp.


Social Check DCs


Thomas Graham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He dresses like a well dressed Bellfounder does. He has a hunchback. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Thomas Graham, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Goblin, Infernal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 600 gp. Deep green spinel (110 gp).


Social Check DCs


Conrad Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries flails. His hair is chestnut and curly. His half smiles and violet eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Conrad was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid.

Ideals: Fighting, Justice. Bonds: Attractive, Has a crush, Adventurer. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Conrad Lancaster, Male Human Warrior 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)18 (+4) 12 (+1)10 (+0)
Skills Athletics +4, Nature +7
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Goblin, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a grey shirt with thin green vertical stripes and black pants. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Trym Camden, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp. Golden yellow topaz (700 gp). Chrysoprase (30 gp). Lapis lazuli (15 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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